Historical Contusion is a durational performance and installation in which users are invited to participate in a witness against the neglect of history. The audience can engage by reading a primary historical text that contains difficult/troubling content (a problematic editorial by Bret Harte describing a massacre that occurred in Northern California in 1860).
“Our Indian troubles have reached a crisis. Today we record acts of Indian aggression and white retaliation. It is a humiliating fact that the parties who may be supposed to represent white civilization have committed the greater barbarity.”
Continue reading Historical Contusion: an Interactive Durational Performance
Continuing from where we left off in the last post on my Physical Computing Final Project, once I obtained a real axe I began testing with my motor to see what speeds I could reach with the added load. It was immediately clear that while the motor could handle the weight, doing it at a speed that would represent human chopping was optimistic.
Continue reading PComp Final Project Process: Update 2
Resignation is the next stage in my experience that bridges a software application, printed historical material, and real-world game elements (see my previous post for the project proposal). I decided to focus the content on the perennial footnote in any biography of Ulysses S. Grant, that being his time at Fort Humboldt, California (which is in my hometown), and it’s alleged contribution to his alcoholism.
I built Resignation around the Speech-To-Text Library, which listens to a user’s speech, hands it off to the Google Speech API, and returns text based on Google’s translation (this is akin to what happens when someone leaves a voicemail on a Google Voice Account). Continue reading Resignation: ICM Final Project Documentation