PComp Final Project Process: Update 1

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Having received the parts and materials I ordered, and attempting to take strides on my final project for Physical Computing  (as outlined in my last post on planning) I built a basic circuit with a Sparkfun Easy Driver, a breakout board designed to streamline the process of controlling stepper motors (note that with the Easy Driver only four wires are needed even thought this a Unipolar Motor with a total of 6).  To be honest I was worried that I made some soldering errors, but when I hooked up the Arduino and the motor, my fears were allayed.

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Tangible History: PComp Final Project Planning

Continuing with this notion of the Difficult Conversation that I laid out in my Final Project Proposal, and how to facilitate a space where users/audience are willing to continue engaging over a sustained period of time even if the subject is challenging and their first impulse be to turn away, this post goes into my more formal project planning.

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Clue Return: ICM Final Project Proposal

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As I mentioned in my post about initial ideas for my Physical Computing Final Project, in my current practice as an artist and a human, I want to talk about the history of my hometown, Eureka, CA, which as I said is a tale of settlers and violence and wounds and silence.

How can I speak to this in terms of coding?   How can I code a difficult conversation?   Or use software to contribute to such a conversation?  Can this be the bedrock for my Introduction Computational Media Final Project?

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Illuminating the Story: Playtesting my PComp Final Project

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Mock-up diorama with digital image standing in for 3D models.

Today in Physical Computing, we explored some basic UX design questions through playtesting of our Final Project concepts.  I drew up a rough sequence or system diagram for myself to understand what I see as the flow of the interaction.

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